![]() ![]() The editor now supports a new command line parameter, named 'importanimated', which makes it possible to import animated meshes from the command line.ĬopperCube -importanimated:somefile.fbx -save:b -quit.editorImportStatic3DMesh() now returns a reference to the imported node editorImportAnimated3DMesh() now returns a reference to the imported node ccbLibFileExist() tests for the existence of a file The biggest change to notice is the "create 3D element" toolbar on the top of the editor which now shows the labels by default.īut also many other windows have been adjusted and updated.(Although 64kb ought to be enough for everyone, of course) Support for large scripts If you edit and use scripts directly in the editor, there was a previous limit of 64KB of code for example inside of actions.ĬopperCube now supports an unlimited amount of size of code in internal editors as well. Minor bug fixes and improvements in WebGL rendering code The installer is now dpiAware (meaning it also scales on highDPI screens) and supports many more languages See the 'advanced' section in the JavaScript scripting reference for details Lots of new scripting functions for the editor and Win32/macOS player for doing Splitscreen, animation scripting, key emulation, mouse cursor positioning and more, contributed by by Vazahat (just_in_case). Splitscreen, Animation Scripting and more. ![]() Updated the source code for the Android client to be compilable with the latest Android Studio (Electric Eel) Android Studio Electric Eel compatibility.png icons located in the \icons folder of the editor. It's not perfect (some controls like scrollbars and menus still have the default theme) but it's a start.Īll icons in the editor can now be customized and now have an alpha channel. CopperCube 6.6 is available now, including some new features and minor improvements everywhere.ĬopperCube now has an (experimental) dark mode, which can be enabled under Tools -> Options.
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